rc-modelleringsdatabase | stash manager

#221c11

 

Vergelijkbare kleuren

Emaille

 
A.MIG-1402 Nature Effects - Fresh Mud
Ammo by Mig Jimenez
35ml (Fles)
Mat
Emaille
 
A.MIG-1755 Splashes - Wet Ground
Ammo by Mig Jimenez
35ml (Fles)
Mat
Emaille
 
A.MIG-1705 Heavy Mud - Wet Mud
Ammo by Mig Jimenez
35ml (Fles)
Mat
Emaille
 
HX01 Dark Green
Humbrol Authentic Colours
14ml
Satijn
Emaille

Acryl

 
UA 904 Rubber track
Lifecolor
22ml (Fles)
Mat
Acryl
 
ABT1114 Dark Earth
Abteilung 502
20ml (Buis)
Mat
Acryl
 
ABT1145 Burnt Umber
Abteilung 502
20ml (Buis)
Mat
Acryl
 
ABT1103 Smoke Black
Abteilung 502
20ml (Buis)
Mat
Acryl
 
24-15 Agrax Earthshade (Shade)
Citadel
24ml
Mat
Acryl
 
24-26 Agrax Earthshade Gloss
Citadel
24ml (Fles)
Glans
Acryl
 
 
AK 722 Dark Tracks
AK Interactive
17ml
Mat
Acryl
 
AK 3002 Black Uniform Base
AK Interactive
17ml
Mat
Acryl
 
AK 4243 PLA Dark Green
AK Interactive
17ml (Oogdruppelaar)
Mat
Acryl
 
AK 3056 Waffen Fall/Winter Shadow Base
AK Interactive
17ml
Mat
Acryl
 
A.MIG-924 Olive Drab Shadow
Ammo by Mig Jimenez
17ml (Oogdruppelaar)
Satijn
Acryl
 
MRP-A027 6K - Brown - Russian AFV
MR.Paint
17ml (Fles)
Satijn
Acryl
 
70.979 German Camouflage Dark Green - FS34052 - RAL 6007
Vallejo Model Color 70.979, 979, Pos. 97
17ml (Oogdruppelaar)
Mat
Acryl
 
AK 11112 Grim Brown - Standard
AK 3rd Generation
17ml (Oogdruppelaar)
Mat
Acryl
 
AK 11229 Burnt Umber - Ink
AK 3rd Generation
17ml (Oogdruppelaar)
Mat
Acryl
 
AK11418 Brown Black
AK 3rd Generation - Figure
17ml (Oogdruppelaar)
Mat
Acryl

Olie

 
403 VANDYKE BROWN
Van Gogh
20ml
Olie
 
AKABT015 Cassel Earth/Shadow Brown
ABT 502 OILS
20ml (Buis)
Mat
Olie

Lak

 
ZP-1033 Brown olive
Zero Paints RAL 6022
60ml (Fles)
Mat
Lak
 
ZP-1033 Brown green
Zero Paints RAL 6008
60ml (Fles)
Mat
Lak
 
A.MIG-8208 Jet Exhaust ALC113
Ammo by Mig Jimenez
30ml (Fles)
Metaal
Lak
 
GC-1313 UPS Dark Brown
Gravity Colors
30ml (Fles)
Satijn
Lak

Gelijkaardige kleurchips

 
RAL8017
Schokoladenbraun

Kleurenviewer

RGB
#221c11

100% gedekt

Colors on every screen are different, colors over time change, this is a rough approach only! Feel free to add comments on how we can make our rough approach better!